Who I am
I'm Tajammal Maqbool, a software engineer who builds web applications and games. I've been shipping software since 2020, working across the stack with React, Next.js and Node.js, and building games with Unity, Phaser.js and Three.js.
ReactionBench is where those two sides meet: a precise measurement tool with the feel of a game. I build and maintain the site, and I review every test and article for accuracy before it goes live.
Why I built it
Most reaction-time sites hand you a number with no hint of how it was measured. As a developer, that bothered me — timing in the browser is genuinely hard, and pretending otherwise produces numbers that don't mean anything.
So ReactionBench times to the painted frame, states the hardware latency it can't remove, and reports a median instead of your luckiest tap. Every statistic on the site is backed by a cited source, and I check the methodology myself.
Spotted something wrong?
If a fact looks off, a test is broken, or you have a copyright concern, I want to hear about it — every complaint reaches me directly. Here's how to raise one, including the copyright and DMCA process.
Complaints & copyright policy